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Lightwave 3D Scenes

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Sunset Farm Scene

I developed this scene using Lightwave Layout for the purposes of showing texture animation, different lighting effects, and switching between multiple cameras. All models including the sky-dome and the terrain were all modeled by me and their textures are created and edited using Adobe Photoshop. In this video, I played around with different lighting colors and intensity to simulate the colors of sunset. The opacity for the sky-dome texture is also adjusted so that it changes into a night sky.

Scarecrow Farm Scene

I developed this scene for the purposes of showing morph, skeletal, and rigid-body animations. The skeletal model "Tifa" was provided for the 3D Modeling course but all other models and all animations were created by me. In this video, the morph model is the scarecrow and it has 5 morphs: turn head left, turn head down, grow, reach, and play dead. The skeletal model was animated using only the skeleton and without the use of any complex rigs. Rigid-body animation is shown thorough the windmill with the blades rotating clockwise. Texture animation is also shown in the sky-dome, which shows the clouds moving very slowly throughout the video.

© 2024 David Sta Cruz

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